As a fan of video game and animation design,I created my Final project brief to focus on the theme of game design concept art.
I’ve always enjoyed viewing the concept art of gaming platforms as an insight into new worlds and characters.
From this outcome for this brief, I came up with the decision to create a concept art book focused on environment and character design for a game adaptation proposal using three of Angela’s Carter short stories The Werewolf, The Company of Wolves and Wolf-Alice.
The Bloody Chamber and Other Stories Book became a design inspiration for the game world and story I created for this game art book.​​​​​​​
Based on young female character child in The Werewolf by Angela Carter’s wolf Stories, the character here is displayed as a darkest version of Little Red Riding hood children’s book. Carmine Riding is a humans who hunts down the devils known as werewolves, as this is her duty she must follow for the Cult order and the humans survival in this world. But as the game story develops, her character and beliefs will be challenged. This will come down to Carmine discovering the truth about the world she lives in, the friendship with her brother Harkin challenged, finding love, breaking her vows along with new friendships and betrayals that will change the world for ever.

Based on young female character in The Company of Wolves by Angela Carter’s wolf Stories, the character here is displayed as a dark and romantic version of Little Red Riding Hood children’s book. In the game story Harkin is a secondary character, to his older sister Carmine and Lupus Vir, a possible romance or friend. Harkin has a strong part in this game story. He will help build a bridge to find friendship and peace between the humans and the werewolves. Harkin will challenge the main characters' story development and choices in the game as the story develops with friendships, loyalties, love and beliefs. These could affect the ending of the game, with the choice between supporting the different sides in the war between humans and werewolves or even finding peace in the end.

Based on the young female character Alice from Wolf- Alice by Angela Carter’s short wolf Stories. Alice one of the main characters in the game story, with her twin brother Dug are werewolf orphans living as servants to the human village cult. In the game story, Alice ends up discovering a dark secret about the cult order, that could change the world. After learning about this truth, the twins escaped from the human village filled with fear, leaving everything they knew behind, to the place they were born; to be with their own kind in the forest. However, on this journey, the twins will face challenges testing their friendship. Alice wants to be with her true family, Lupus and the other werewolves, while Dug is wants to return to the human village as that’s the life he felt like he belonged in.  

When it came to the werewolf Lupus Vir, one of the other main characters. His design was inspired by the wolf man in Angela Carter’s story The Company of Wolves. From this the wolf man in the original story is described as a handsome strong mysterious man in a large green coat, later revealed as a werewolf, who romantically pursue the female character making it a mature take on the original Little Red Riding Hood story.

Following this I designed Lupus Vir with a large signature dark green and leather coat that dominates his appearance, with the rest of his clothes being simple with a darker colour pallet to keep the focus on him and his coat. Even when designing his werewolf appearance, I kept the green coat in his wolf form. Due to it being his key feature, but also how he revealed himself being a werewolf in the original short story after removing this item; revealing a body so thin you could count the ribs under his skin covered in fur, with large eyes and sharp teeth.
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